class_name EnemyHoleParent
extends Node2D

var bornHoles: Array[EnemyBornHole] = []

func _ready() -> void:
	for child in get_children():
		if child is EnemyBornHole:
			bornHoles.append(child)

func wake_up() -> void:
	for hole in bornHoles:
		hole.wake_up()
